Section for News posted by moderators.
by pythion » Tue Aug 30, 2016 3:26 am
Stealth - Now offers normal movement speed.
- You may now sprint.
- You may hide in combat or near enemies.
- When used as a prerequisite to Perforate Artery or Back Stab II, the player will teleport up to 1500 units in LoS.
- When the ability is cancelled or activated there is a 30 second cooldown.
- Players are much easier to detect.
Realm Abilities- Remedy has been replaced with Stoneskin. This ability offers a 1500 value 100% ablative for 8 seconds, but stuns the user for the duration.
- Viper has been removed.
- Mastery of Stealth no longer adjusts movement speed in Stealth.
- Granted access to Determination and Ignore Pain.
- Vanish is now usable in stun, disarm removed, and the reuse timer has been adjusted 420/300/240/150/90.
Envenom- Alchemy poisons are no longer effective.
- Envenom Mastery has a chance to proc determined by your base Envenom spec.
- The Mastery buff offers several high value stat debuffs, disease, and lifebane.
- Lifebane no longer breaks crowd-control.
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pythion
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